From Mesh To Morphs
~Creating Custom Content for Poser ~
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Creating Simple Clothing in 3dStudio Max for Poser |
Applications Needed: A 3d Modeling Application (your on your own there) , Poser
Import your base figure into your 3d Modeling application. In this case I imported V4 into 3dStudio Max. You may have to play with your import settings to get a Poser model that you can work with as Poser models are really small compared to many applications default scale. For max I import at 1000 times the size.
I usually start with a basic Cylinder, Convert it to an editable Patch, and then add more quads/tri’s and or extrude to sculpt my item’s basic shape.
Then I start subdividing to get it more smooth and adjust as I go.

Once you have your basic clothing item created using whatever modeling technique you prefer you may want to add textures.
Set my basic textures to the model now, in this case since I made a simple shirt I will add a cloth texture to the main part, I'm going to add a second texture to the sleeves, as well as a third to the center Neck, I designed this shirt intentionally to have a V-Neck as well as a crew Neck option.
Now that my textures are set I can divide my model into the Poser parts. I recommend starting with your items being one single item at first and dividing because sometimes there are import/export issues with poser . so just to be safe I always start with my item being one single mesh/patch.
I will now divide the shirt into its corresponding parts:
- abdomen
- chest
- hip
- lCollar
- rCollar
To correspond with the Poser figures locations.
Now Export you shirt a an OBJ.
You know have your BASE obj to import into Poser.
In this step you are going to load the OBJ you created in your favorite 3d applicaiton. Resize it in Poser and then using CR2 Editor Make it a piece of conforming clothing.
Open Poser
Load your Base Figure (the one you designed your clothing item for)
Now select FILE > Import > Wavefront Obj
Select these settings and Import your new Clothing item you just created.

Your new clothing item will be a little big and at the chars feet, use the dials to position it perfectly on the char in Poser .


Now EXPORT the resized Object as a wavefront OBJ. with these settings:

MAKE sure when exporting you deselect the ground plane as well as the original char from the hierarchy or you will have a lot of extra stuff packed in there.
At this point I usually choose to UV Map my Items. I Use UVMapper for this.
Spend some time getting your UV Map right, try to flatten out and spread out clumped vertices whenever possible. This will make texturing the clothes much easier for you and other users.
Save the new UV Mapped object from UVMapper and now open up CR2 Editor. (I saved it this time as V4TutorialShirt.OBJ)
Open CR2Editor and load you Blank figure, (V4 Blank, or other base figure.)
Your Blank MUST have all morph data removed form it as well as all proprietary settings removed.Its HIGHLY suggested if You do not know what information to remove to NOT use anything but the Blanks especially when it comes to Daz Models. Read Daz’s policy on what exactly need to be removed form a CR2 before you can redistribute it.
Once you have your CR2 loaded up. You need to initially change a few things.
FigureResFile: you need to change this directory to your OBJ files location. There are 2 of these that need changed.
Figure (this is near the bottom) name Rename this to what you want to see displayed in Poser

Now you can save your CR2 to a new name, in this case were calling it V4TestShirt.cr2. (Save this in a library folder you can locate. I have a special WIP folder I use for this.)
Now Go Back to Poser.
And look for your shirt in the runtime folder you placed it in. It should look like this:

You may need to tinker with the fall off zones and other fine tuning , but most the tedious work is done for you at this point.
Save the New CR2 in a library once you are done tinkering, and then get ready to add morphs.
Open The Tailor
Load the dress: This is what the Tailor refers to any item of clothing or any item that needs the morphs added to it, so we will load our shirt.
Here is what we will see with the shirt and the base figure loaded

Now you select your base figure, click on Body > Full Body Morphs and you will see a list of the morphs available to apply to the new clothing item.
Repeat this for all the morphs you want to add. Depending on the number of vertices as well as the number of regions this can take up to 15min or longer per FBM.
Also note FBM’s tend to load the name of the Full Body Morph automatically in the save window. But be careful because later this wont happen.
Once you have added all the Full body Morphs your dress should look like this:

Now
you may want to add some individual morphs such as the Breast Morphs. To do
this you need to go to the OBJ file part located under body in this case
blMilWom_V4

Individual Morphs do not have their names automatically loaded in the save window, they will all show like this:

You will need to change the name to what the morph is .
Continue adding morphs until you are satisfied you have all that you want added.
Save the dress when complete
Now Go Back to poser
Reload your clothing item and now note all the Morph dials are available in the shirt and functioning
At this point I would recommend organizing the Morphs IN POSER to more manageable categories as all the morphs load in the Body section .

Now Save Your CR2 again and reopen CR2Editor
You now need to do some cleanup again.
One thing poser likes to do is write an ABSOLUTE path to your geometry file every time you save, you need to change this back to the runtime folder path and get rid of the “/” and change them back to the “:” that you used earlier.
Also you can now clean up any other bad morphs you loaded or unnecessary data from you CR2
Once you have it cleaned up resave it.
Texture your UV Map and have fun with your new item of clothing.